January 11, 2022

Galactic Pocket Dating

This was the second Visual Novel I ever created. My goal with this game was to make a funny de-make of the first game and then… I got carried away and packed way too much content into the game. Getting this game to run on the game boy was a… technical challenge to say the least. Also I love the silly trailer I made for this! Please watch it!

April, 2022

Galactic Mistery Dating

First attempt at a commercial game, directing and project management. It... uhh... well... It taught me a lot... in a hard way. We made this game and showed it to a publisher. This game ended up being discarded... But there is a happy ending as we used a lot of the systems and lessons we learned form it to develop Sacrifice For Sale!!!

May 8, 2021

Galactic Speed Dating

First Visual Novel I ever created. It was made in 8 hours for the Berlin mini jam, and for some bizarre reason, people absolutely loved it. To this day roughly 3k people have played this game. This is what inspired me to go deeper down into the Visual Novel hole.

January 16, 2020

Remembrance

First large-scale game I developed completely independently with a focus on narrative. This game allowed me to show off and stretch my abilities as a writer and narrative designer. It is also the first game I created that people made “let’s plays” off.

November 23, 2019

Kami-Catse

During this game I had the opportunity to work with a lot of more experienced game developers and learned a lot from them in terms of workflow and effective project management. I worked on 3d models and art for the game having created the 2d assets for the titular 2 alien cats as well as having created and written their dialogue. And of course being in charge of all cat-related puns.

January 28, 2022

Cat Walk

I designed and directed this multiplayer game as a project for my studies. You play as a bunch of cats who have to dress up in a way that fits best with the prompt given. It’s a hectic casual party-game. This game taught me a lot about multi-player API management and multiplayer game design considerations.